D5 blender converter resets model's origin to geometry

Hi guys,

I’m trying out the exporter and it works very nice, the geometry and the materials (besides the transparency material issue) export very well, however it seems the exporter is not taking into account the origin you define in blender for the meshes.
Since I like to export things by separate (walls, frames, doors, etc) I usually set the meshes’ origin to 0,0,0, or I do a CTRL+A to apply all transformations and sets the origin of the mesh to 0,0,0 as well. This is a good procedure in case you need to export to collada to import later into sketchup since you insert each of the collada/dae meshes into sketchup with its origin and everything falls into place. However, D5 exporter is resetting this origin to the meshes’ geometry (center) so, for instance, I imported my “walls” collection into D5, and since its origin changed it will now be in a different place in D5 space. Then, the same thing, I tried importing my “doors” collection, and since its origin changed now it won’t show up in place in D5’s scene and I’ll be forced to place it by hand, without any snapping options available.

Same principle works for anything you got modeled specifically for a space, i.e. a kitchen, that you want to simply import and have it show up in the place you set its origin from blender.

Can you guys please check this?

thanks!
Alvaro

For me it is not working properly. Most of the times it doesn’t export or take too long to do so and when exports textures don’t go together with the meshes.

Hey afecelis,

Thanks for your feedback, could I have you .blend file for debugging?

You can send it to me with google drive, and my mail address is jingming.liu@d5techs.com.

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Hi atherera,

Thanks for joining our beta test. Actually, in some cases, the converter has to bake many materials and the baking speed of Blender is a little low, we have optimized that. However, the baking process only could depend on the CPU, it may take a bit longer time to do that.

About the issue of missing textures, could I have your testing .blend file? You can send it with google drive, and my mail address: jingming.liu@d5techs.com

I’ll get the scene ready and send it to you, thank you.

Done! shared via google drive, please let me know if you got the file OK.

Regards,

Alvaro

Hi, I don’t use google drive so I had to share through Dropbox.

Folder name: Arquivo D5 vindo do Blender Para envio

Hey, afecelis:

Thanks for your file, and we have tested it.

It may be a known issue of D5 Render, just like what you have found ’D5 Render is resetting this origin to the meshes’ geometry (center) ' the workaround method is trying to type XYZ Location to correct the position in D5 Render. However, it will be a little inconvenient.

We will fix it in the incoming release, thanks for your feedback again, good idea.

Great! I’m very glad you were able to try the file out and that you are considering the suggestion to be useful.

thank you so much

regards,
Alvaro

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