DESPITE THE IMPROVEMENTS, LEAKAGE OF LIGHT IS STILL A PROBLEM THAT AFFECTS THE D5 RENDER. COME ON GUYS…
i found a quick hack to avoid the leaks. by default your scene is placed on the zero height on Z axis wich i would say is wrong for real world. zero leve is only refered to water line. so, try to move your entire scene up to around 100 meters. as i noticed the leaks dissapears at a higher level than zero
are you sure this is light leak and not the falloff feature? i dont see any leaks in your render
Could you check if the meshes are single or overlapped?
I am facing the same problem! No overlapping material.
No single or overlapping mesh?
Could you provide with some screenshots?
I used the same geometry in Corona Render and I no had problems
Render D5 is good software, but it takes a long way to outperform other rendering engines. Keep walking…