Origin point of imported WCS objects

I see a big problem when D5Render modifies the point of origin of an imported object, disregarding the original point of origin (WCS) of the object, starting to use a midpoint in the imported mesh.
This makes it much more difficult to combine several imported objects in the same scene, as when we want to show the steps of a construction.

I believe that there could be an option in the import window to keep the UCS or not

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see “Coordinate system” topic in Ideas&Request