I imported a scene with models from 3ds in FBX format to D5. The room itself is exported normally, but the furniture models have strange spots. The models themselves are of excellent quality, the scans are there, everything is done correctly. Can you tell me what this might be related to?
Phong angle in Fbx
and how to fix it?
in Cinema4D (my 3D modeling SW)
Red Cube: OK. Phong active
White cube: Bad. Phong deactivated
IN D5: White Cube Error
watch this link (for SKUp):
in 3ds max we dont have Phong “active\inactive”. It calls activeshade artefacts. But in my case, models done properly.
On the top menu bar go to “Normals” > set normals or choose soften edges
well i find how to fix it in export menu need to choose preset Autodesk Media & Entertament. now all fine