I saw that on the front page there was mention of the substance source library. I know that we can export/bake the texture from those materials in either painter or designer (two complementary texturing options from the substance suite) as png and then use them in R5. But I wanted to know if the dev planned to allow reading directly the .sbsar or .sbs proprietary files from substance, as a way to quickly iterate materials for rendering ?
As a reference, there is Sublender a plugin for the 3d soft Blender that allows the use of those files, if the user as the licence for it.
Thanks for your time !